United States:
What Game Developers Need To Know About Copyright Protection
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Last year, consumers spent more than $21 billion on the video
game industry. The Entertainment Software Association reports that
almost 60 percent of Americans – roughly 200 million
people – play video games. To put that into perspective, this
rivals the number of Americans that saw movies in theaters, and
it's almost double the number that subscribed to cable TV and
is about six times the number that subscribed to Netflix in
2013.
Players often create unique content – including
characters, items, maps, and movies – based on their favorite
games, often integrating that content back into the game itself. Is
this player-generated content copyrightable, and if so, who owns
it?
The full article is available through the
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The content of this article is intended to provide a general
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